Cartoon Female Head sculpted in Zbrush, retopologized and unwrapped with non-overlapping UVs in Blender. Rendered with Blender Cycles. Clean easy to rig topology with all quad polygons (except eyeballs).
Cartoon Female Head sculpted in Zbrush, retopologized and unwrapped with non-overlapping UVs in Blender. Rendered with Blender Cycles. Clean easy to rig topology with all quad polygons (except eyeballs).