Cartoon Sport Girl sculpted in Zbrush, retopologized and unwrapped in Blender. Rendered with Blender Cycles. Clean easy to rig topology with all quad polygons (except for eyeballs, ponytail and shoes with few tris). Clothes are modular, all made from the same included object, sharing same UVs. Can be variously combined and modified. Cloth colors can be easily changed via material and polygon selections.