Grey Alien sculpted in Zbrush, retopologized and unwrapped in Blender. Can be used as hipoly or game ready lowpoly model. Hipoly rendered with Blender Cycles, lowpoly shown in Unity game engine. Clean easy to rig topology with mostly quad polygons. Two versions 'body' and 'suit' and two shape keys (morph targets) for Eyes Closed and Mouth Open are included for each body version. Textures for PBR and traditional specular workflow.